EventConfig

constructor(sequentialActions: List<PlaytimeCampaign.PlaytimeRewardAction>, bonusActions: List<PlaytimeCampaign.PlaytimeRewardAction>, timeBasedActions: List<PlaytimeCampaign.PlaytimeRewardAction>, totalCoinsCollected: Int?, totalCoinsPossible: Int?, cashbackReward: PlaytimeCampaign.PlaytimeCashbackConfig?, multipliersActions: List<PlaytimeCampaign.PlaytimeRewardActionMultiplier>)